Update, October 6: The atlas has grown to twelve places, with two Wisconsin effigy mounds I spotted on Instagram, and every place now has a short “About the place” note with links to read more. See the new two ↓

An airplane flies over with a laser, firing a few hundred thousand pulses a second. Some of those pulses slip between the leaves, past the roofs and the parked cars, and hit the dirt. Keep only the ones that reached the ground and you get the shape of the land with everything on top of it deleted. That's where old walls, mounds and ditches show up, sometimes ones nobody has stood next to in a thousand years.

Project Kiva is my corner for that. I came back to it this week with everything forge3d has taught me lately and rebuilt it into an atlas of ten places, from Chaco Canyon to Cahokia. On the page you drag a line across the aerial photo and the ground underneath appears.

Serpent Mound, Ohio · 2.3 million ground returns at half a metre · USGS 3DEP lidar · rendered with forge3d 1.40.1

10
Places, from
New Mexico to Ohio
5
Ways of looking
at the ground
<1 m
Serpent Mound's
height, all 411 m of it
0
Files downloaded
for nine of them

The ten places

Poverty Point in Louisiana rendered in 3D with the aerial photograph draped over it: farm fields, trees and a winding bayou

Poverty Point from the air: fields, woods and Bayou Maçon.

The same view of Poverty Point in bare-earth lidar: six concentric ridges curve around a plaza beside the bayou, with the large Mound A to the west

Same camera, bare earth: the six concentric ridges and Mound A, built about 1700–1100 BCE.

Five ways to look at the ground

The hard part isn't getting the ground; it's seeing the small things on it. A wall a metre high is invisible next to a canyon a hundred metres deep, because ordinary shading is all about the big shapes. So archaeologists have come up with ways to strip the big shapes away, and the atlas has five of them:

  1. Local relief. Blur the ground and subtract the blur from the original. Hills and canyons cancel out, and only the small bumps and hollows are left: warm for walls and mounds, blue for rooms and ditches.
  2. Sky view. How much of the sky each spot can see. A ditch or a sunken room sees less sky and goes dark.
  3. Openness. The same idea read the other way up, so hollows glow. Good for finding kivas.
  4. Hillshade from sixteen suns. A wall that lines up with the light disappears in ordinary shading, so this one lights the ground from all around at once.
  5. The composite. A blend of several of these that archaeologists use as an all-purpose first look. It's the default on the page and the texture on the 3D blocks.
The Newark Earthworks in bare-earth lidar: an octagon joined to a circle at one side of the city, and the Great Circle at the other, among the streets of Newark, Ohio

Newark, Ohio: the Octagon and its circle (left) and the Great Circle (right), built by the Hopewell culture about 2,000 years ago, among the city's streets.

No downloads, and no graphics card

The whole USGS lidar archive, about 75 trillion points, sits on Amazon's cloud in a format you can read a window at a time. For nine of the ten places the code asks for just the points inside a rectangle, keeps the ground, and builds the surface, without ever downloading a survey. Chaco's tiles aren't in that archive yet, so for Pueblo Bonito it downloads nine tiles from The National Map instead.

Then forge3d turns each one into a block of ground, like a museum specimen. The relief composite is draped over the terrain, and the light comes in low from the northwest, the raking light archaeologists wait for. Like the SOLSTICE flyover, it all runs on GitHub's computers with a software graphics driver, ten sites side by side.

Chaco Canyon's floor in bare-earth lidar with Pueblo Bonito's D shape, Chetro Ketl and Pueblo del Arroyo labelled below the canyon's north wall, and Casa Rinconada across the wash

Pueblo Bonito and its neighbours on the floor of Chaco Canyon, at half a metre.

What changed

The first version of Project Kiva was mostly my notebook: some great field notes, a few flythroughs, and a map I'd meant to come back to. Coming back to it, a few things needed care:

A few checks that worked

I like it best when the data checks itself. The highest point in the Cahokia window lands on top of Monks Mound. Mesa Verde's Mummy Lake, found as a ring in the lidar, sits within a few metres of its published location. Poverty Point's two biggest mounds come out 611 metres apart, against a published 625. And at Chimney Rock the highest point in the window is 2,409 metres, the top of the pinnacle itself.

Cahokia in bare-earth lidar: Monks Mound's terraces at the centre of a flat plain dotted with smaller mounds, with the interstate cutting across the top

Cahokia: Monks Mound and the mounds around it, with the interstate across the top.

Update: two from Wisconsin

The day after this went up, a couple of posts from @lidar.america sent me to Wisconsin, home of the effigy mounds. Between about 700 and 1100 CE, Late Woodland people there built thousands of low earthen mounds, many shaped like birds, bears, panthers and other animals, a tradition found almost nowhere else. Under the trees they're easy to walk right past, and that's exactly where lidar shines. So the atlas now has two more:

The south shore of Devil's Lake in bare-earth lidar: the winged Birdman effigy mound lies in the open ground by the lake, with the railway embankment cutting across behind it

The Devil's Lake Birdman, with the lake to the left and the railway behind. Open it in the atlas.

While I was in there, I gave every place in the atlas a short “About the place” note: who built it, when, what's special about it, with links to Wikipedia, the park service or the site itself. I knew these places mostly as lidar, and it turns out the stories are every bit as good as the shapes.

Last thing

A bump in the ground is a question, not a find, and every place in the atlas is already well known and well studied; this is about seeing them, not discovering them. Several of them are sacred to living Native nations, and the best way to see them is still in person, on the trails, with respect.

Thanks again to Milos Popovic for forge3d, which keeps opening doors.

The atlas is at brooksgroves.com/project-kiva, and the code and field notes are at github.com/bdgroves/project-kiva.

Data: USGS 3D Elevation Program point clouds (AWS open data and The National Map); USDA NAIP aerial photography via Microsoft Planetary Computer. Rendering: forge3d 1.40.1 by Milos Popovic. Point processing: PDAL. Relief methods after Hesse (2010), Zakšek et al. (2011), Yokoyama et al. (2002) and Kokalj & Somrak (2019).


Go deeper

🎧 Listen & watch

Descendants of Cahokia — Overheard at National Geographic, 7 December 2021, about 30 min. Tim Pauketat on the city’s rise, and Osage preservation officer Andrea Hunter on caring for the mounds today.

Conflicting Stories About the Serpent Mound — WYSO Curious, 26 December 2014, about 4½ min. Bill Romain and Brad Lepper on how old the serpent really is.

The Remarkable Earthworks and People of Poverty Point — The Mississippi Valley Traveler Podcast, episode 14, 22 February 2023, about an hour. Station archaeologist Diana Greenlee on the ridges, Mound A and the people who built them.

New Perspective on Wisconsin’s Monumental Earthworks — University Place, PBS Wisconsin, 4 June 2019, 41 min video. Amy Rosebrough of the Wisconsin Historical Society on finding effigy mounds under the trees with lidar.

📄 Read

Chase, A.F., Chase, D.Z., Fisher, C.T., Leisz, S.J. & Weishampel, J.F. (2012). Geospatial revolution and remote sensing LiDAR in Mesoamerican archaeology. Proceedings of the National Academy of Sciences 109, 12916–12921. Free to read.

Field, S. (2023). Lidar-derived road profiles: a case study using Chaco roads from the US Southwest. Advances in Archaeological Practice 11, 184–197. Open access.

Herrmann, E.W., Monaghan, G.W., Romain, W.F., Schilling, T.M., Burks, J., Leone, K.L., Purtill, M.P. & Tonetti, A. (2014). A new multistage construction chronology for the Great Serpent Mound, USA. Journal of Archaeological Science 50, 117–125.

Ortmann, A.L. (2010). Placing the Poverty Point mounds in their temporal context. American Antiquity 75, 657–678.

Kokalj, Ž. & Somrak, M. (2019). Why not a single image? Combining visualizations to facilitate fieldwork and on-screen mapping. Remote Sensing 11, 747. Open access.

Interpreting Archaeological Topography — Opitz & Cowley’s 2013 book, a friendly deep dive into reading lidar landscapes.

Indian Mounds of Wisconsin — Birmingham & Rosebrough’s second edition (2017), the effigy-mound story, free to read online.

Cahokia: Ancient America’s Great City on the Mississippi — Timothy Pauketat’s very readable book on the city around Monks Mound.

📊 Data & agencies

USGS 3D Elevation Program — the lidar behind every place in the atlas. · 3DEP point clouds on AWS — the cloud copy, read a window at a time. · The National Map Downloader — where Chaco’s tiles came from. · OpenTopography — free lidar and tools to explore it. · NAIP — USDA aerial photography, the “before” side of the slider.

UNESCO World Heritage: Chaco Culture · Cahokia Mounds · Monumental Earthworks of Poverty Point · Hopewell Ceremonial Earthworks (including Newark) · Serpent Mound (Tentative List)

Serpent Mound — Ohio History Connection, planning a visit. · Effigy Mounds National Monument — National Park Service, Iowa’s bear and bird mounds on the Mississippi. · forge3d — Milos Popovic’s renderer behind the 3D blocks. · Project Kiva — the atlas itself, twelve places and a slider.